Once you have activated DMX within the Project Settings panel, you can then use DMX channels.
N.B. You need a COGS Plus licence to connect any DMX hardware.
The DMX Live tab gives you the ability name & change the values of your DMX channels on the fly.
Adding
Adding a DMX channel is not like adding other channels within COGS. You are given 512 (one universe) channels from the start, and you can name the channels to whatever you want. However, you cannot re-patch channels to different channel numbers. The order of the channels is absolute, and this should be reflected in how you address and connect up your hardware.
- Naming channels - Click on the name to give the channel a name. N.B. only named channels will appear in the dropdown of DO: Set DMX Values or DMX States or DMX Effects. You can set an unnamed channel number but you must type its number in the search bar to select it.
- Setting the value - the value can be changed using the slider or by entering the number manually, between 0 and 255.
You can create names and add all your DMX actions before you connect any DMX hardware.
You can change individual DMX values in Behaviours by using the Set DMX Values action.
There is no way of correctly simulating the DMX channels within COGS. You can only understand what each channel is actually doing when the hardware is connected - both the DMX dongle/node and DMX fixtures & devices.