
A Button gives the operator a clickable button which will trigger chosen actions.
To create any Dashboard widget, you need to check the box marked customise.

As with any Dashboard widget, you will see how it will look to the operator in the left hand side of the Scene panel.

- Renaming - click on the name at the top to change the name of the Button
- Show label - check or uncheck the box to display or not display the name (this is often superfluous as you can also label it in the button, see below.
- Label - create a label for your button (can be text, characters or numerical) which appears within the Button itself
- Icon - choose a pictorial icon for your button from the set list. Your Button can just be the icon if you wish
- Enabled - choose from a dropdown when you want this Button to be accessible by the operator
- Show Dashboard
- During show - the operator can only access this Button after the show has Started
- With condition - the operator can access this Button when chosen condition(s) is (are) met which include inputs, outputs & Variables
- With custom condition - the operator can only access this Button when a custom condition is met. See Using Custom conditions
- Scene Dashboard
- During scene - the operator can only access this Button when the Scene is active
- With condition - the operator can access this Button when chosen condition(s) is (are) met which include inputs, outputs & Variables
- With custom condition - the operator can access this Button when a custom condition is met. See Using Custom conditions
- Show Dashboard
- Add action - choose an action that you would like the Button to perform - you get all the same actions available to you as part of Behaviours.
- Add item to row - you can add other Dashboard widgets to the same row, including: